Satellite Reign Wiki
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==Agent Defense==
 
==Agent Defense==
 
[[File:HP Bars.png|150px|left]]
 
[[File:HP Bars.png|150px|left]]
<font color="cyan">'''Shields'''</font> - Shields, represented by the top blue bar, are the first line of defense. Shields regenerate fairly quickly, but only when not taking damage. They're weak against laser weapons and strong against plasma weapons. (Gas will bypass shields.) Being next to a {{Relay Beacon}} will rapidly recharge shields.
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<font color="cyan">'''Shields'''</font> - Shields, represented by the top blue bar, are the first line of defense. Shields regenerate fairly quickly, but only when not taking damage. They're weak against laser weapons and strong against plasma weapons. (Gas will bypass shields.) Shield regeneration can be increased with Gear. Being next to a {{Relay Beacon}} will rapidly recharge shields.
   
 
<font color="grey">'''Armor'''</font> - Armor, represented by the middle gray bar, is the next line of defense. Armor takes less damage from ballistic weapons and less still from laser weapons. However, it takes a beating from plasma weapons. (Gas will bypass armor.) Besides the body armor itself, armor capacity can also be increased using Augments. All body armor provides some minor passive repair, but there are no Augments or Skills that increase it, so it will always be slow. Being next to a Relay Beacon will rapidly repair armor.
 
<font color="grey">'''Armor'''</font> - Armor, represented by the middle gray bar, is the next line of defense. Armor takes less damage from ballistic weapons and less still from laser weapons. However, it takes a beating from plasma weapons. (Gas will bypass armor.) Besides the body armor itself, armor capacity can also be increased using Augments. All body armor provides some minor passive repair, but there are no Augments or Skills that increase it, so it will always be slow. Being next to a Relay Beacon will rapidly repair armor.
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<font color="red">'''Health'''</font> - Health, represented with a red bar, is the last line of defense, represented by the bottom red bar. When it runs out, death occurs. All weapon types (ballistic, laser, plasma) perform roughly the same against Health. Health capacity and regeneration can be increased with Augments, Skills, and Clones. Being next to a Relay Beacon will rapidly heal the agent. The Support agent excels at healing skills.
 
<font color="red">'''Health'''</font> - Health, represented with a red bar, is the last line of defense, represented by the bottom red bar. When it runs out, death occurs. All weapon types (ballistic, laser, plasma) perform roughly the same against Health. Health capacity and regeneration can be increased with Augments, Skills, and Clones. Being next to a Relay Beacon will rapidly heal the agent. The Support agent excels at healing skills.
   
<font color="yellow">'''Energy'''</font> - Energy, represented by the yellow bar, is used for sprinting and using abilities. Many actions will deplete energy including running, cloaking, activating abilities, and other actions. Energy capacity can be increased with Augments, Clones, and the [[Leadership]] skill. Energy regeneration starts out slow, but can be increased with the aforementioned methods. Being next to a Relay Beacon will rapidly recharge energy.
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<font color="yellow">'''Energy'''</font> - Energy, represented by the yellow bar, is used for sprinting and using abilities. Many actions will deplete energy including running, cloaking, activating abilities, and other actions. Energy capacity can be increased with Augments, Gear, Clones, and the [[Leadership]] skill. Energy regeneration starts out slow, but can be increased with the aforementioned methods. Being next to a Relay Beacon will rapidly recharge energy.
   
 
NOTE: A vertical black line is added to a bar for every 100 points. For example, in this picture, the target has 120 shields, 120 armor, and 200 health.
 
NOTE: A vertical black line is added to a bar for every 100 points. For example, in this picture, the target has 120 shields, 120 armor, and 200 health.

Revision as of 00:23, 15 September 2018

Agents are the instrument of your fight for supremacy in the brutal world of Satellite Reign. Agents are player controllable characters that can be outfitted with augmentations, gear, and weapons; they may also be altered with Clones and and specialized with skills.


AGENTS
Soldier Support Hacker Infiltrator
Soldier Support Hacker Infiltrator

Agent Overview

The squad is comprised of 4 different agents, each with their own class: Soldier, Support, Hacker, or Infiltrator.

Death is permanent for the body, sort of. If killed, an agent's consciousness will be automatically removed for implantation in a new, Cloned body that is deposited at a Relay Beacon Map Icon Relay Beacon. This new cloned body will degrade each time it is remade.

Augmentations, Weapons, and Gear increase the respawn cost and time. An agent can be revived instantly at the cost indicated. This cost counts down until zero. When the cost hits zero, the agent can be respawned at any time for free.

By default, all skills will carry over to the clone upon respawning. However, in Ironman Mode, all Skills and experience are reset to zero at respawn.

Agent Defense

HP Bars

Shields - Shields, represented by the top blue bar, are the first line of defense. Shields regenerate fairly quickly, but only when not taking damage. They're weak against laser weapons and strong against plasma weapons. (Gas will bypass shields.) Shield regeneration can be increased with Gear. Being next to a Relay Beacon Map Icon Relay Beacon will rapidly recharge shields.

Armor - Armor, represented by the middle gray bar, is the next line of defense. Armor takes less damage from ballistic weapons and less still from laser weapons. However, it takes a beating from plasma weapons. (Gas will bypass armor.) Besides the body armor itself, armor capacity can also be increased using Augments. All body armor provides some minor passive repair, but there are no Augments or Skills that increase it, so it will always be slow. Being next to a Relay Beacon will rapidly repair armor.

Health - Health, represented with a red bar, is the last line of defense, represented by the bottom red bar. When it runs out, death occurs. All weapon types (ballistic, laser, plasma) perform roughly the same against Health. Health capacity and regeneration can be increased with Augments, Skills, and Clones. Being next to a Relay Beacon will rapidly heal the agent. The Support agent excels at healing skills.

Energy - Energy, represented by the yellow bar, is used for sprinting and using abilities. Many actions will deplete energy including running, cloaking, activating abilities, and other actions. Energy capacity can be increased with Augments, Gear, Clones, and the Leadership skill. Energy regeneration starts out slow, but can be increased with the aforementioned methods. Being next to a Relay Beacon will rapidly recharge energy.

NOTE: A vertical black line is added to a bar for every 100 points. For example, in this picture, the target has 120 shields, 120 armor, and 200 health.

Agent Stats

Every agent's Accuracy stat can be increased with Augments or Clones.

Every agent's Speed stat can be increased with Augments or Clones.

Agents will Melee Attack automatically when an agent is within kicking range on their target. Melee attacks will interrupt the target's actions, such as attacking, reporting, or running away.

Every agent can hack Terminals, use a zip line, or hardwire a power station if the force command (Alt+right click) is given, but most will fail unless they have the skill or equipment. Those who do, have a 100% chance.

Agents
Soldier
Support
Hacker
Infiltrator